Rick and Morty: Pocket Mortys - [iOS / Android] - Live Ops Production
Game Description
The #1 multi-dimensional grandson fighting simulator in the galaxy is back and better than ever! Rick and Morty: Pocket Mortys is an open world turn based monster battler based on the beloved Rick and Morty IP. Pocket Mortys features a roster of 300+ unique and bizarre Mortys, online multiplayer, and continuous content updates. Battle for your freedom across the multiverse in the Campaign or pick a fight with your friends & enemies in multiplayer.
★★★★ Rick and Morty: Pocket Mortys has a 4.5+ star rating on both the Apple App Store and Google Play Store with over 250,000 reviews! ★★★★
My Role
Getting the opportunity to work with one of my favorite IP was a dream come true! In collaboration with the rest of the team, my role as one of the producers on live ops Pocket Mortys revolved around scheduling server side and client side content updates, working with QA to insure updates were fully tested and ready for roll out, migrating our app monetization information from one platform to another for both iOS and Android, and working with other producers on future live events and content drops! Additionally, I took lead on coordinating weekend support for Adult Swim Games first live event with the Pocket Mortys Raid Boss Weekend, and other live events / content drops throughout Rick and Morty Season 4.
Tools Used:
Jira
Confluence
Base Camp
Trello
Fyber
Braze
ironSource
App Annie
Google Play Store Certification
Apple App Store Certification
Summary:
Coordinated weekend support for Adult Swim Games first live event, Pocket Mortys Raid Boss Weekend.
Oversaw content drops through out Rick and Morty Season 4. Coordinating with QA, marketing, product, show teams, and other producers.
Scheduled server side and client side content updates, live events, and marketing beats.
Assisted in developing live ops plans for a large and active user base with content updates to a roster of 300+ unique and bizarre Mortys.
Assisted the QA department in scheduling and running internal playtests.
Coordinated meetings between Adult Swim Games and the developer.